ⅠAREA 51 / CEREBRAL GRAPHIX
Games ▾
Beta · Tables v1 · 2 to 5 seats

Poker 51 tables.

Research ↗

Open a table, send the link, and play five-card draw on the 51-card deck with up to four others. Buy in with jbits; leave and your stack goes back to your bank. Play Riemann alone instead →

Shared jbits
—
Research · Rule Card / table rules

POKER 51 TABLES / LIVE RULE CARD · v1

One deck, one declared card, up to five players.

Poker 51 tables are five-card draw on the 51-card Area 51 deck. The marker Ⅰ = 2♣ is outside the deal, and every player knows it. The same rules file, poker51-multi-v1.js, runs on the table service and in this page.

A table

  1. Anyone can open a table. It gets its own link; anyone with the link can watch or take an open seat. There are five seats.
  2. To sit, choose a buy-in of 2, 4, 8 or 16 jbits (no more than your bank holds). The buy-in leaves your shared Area 51 bank with its own receipt. When you leave, your stack comes back to your bank with a cash-out receipt.
  3. A hand starts when at least two seated players have 1 jbit or more. The button moves one seat clockwise each hand.

A hand

  1. Each player dealt in antes 1 jbit. Five cards each, one at a time, starting at the seat after the button.
  2. First betting round, starting at the seat after the button. With no bet yet you may check, or open 1, 2, 4 or 8 jbits; if you hold less than 8 and it is not one of those sizes, you may open all in. After an opening bet: call, fold, or raise by the opening amount. There are at most two raises in a round.
  3. A player who cannot cover a call goes all in for less. An all-in raise smaller than the opening amount lets the others call or fold but not raise again.
  4. The draw, in the same order: keep any cards and replace the rest (0 to 5). Everyone sees how many each player draws. Five seats is the maximum because five hands and five full draws use 50 cards, so the 51-card deck never runs out.
  5. Second betting round, with the same rules.
  6. Showdown. Pots are split into side pots so no one wins more from a player than they themselves put in. Each pot goes to the best hand eligible for it; equal hands share it. Odd cents go one at a time to the winners in turn from the seat after the button. After every hand, all hands are shown.

Time

Each decision has 45 seconds. If time runs out you check when you can and fold otherwise; at the draw you stand pat. After three timeouts in a row you are marked away and sit out until you press “I’m back”. Leaving during a hand folds your hand at once; your stack is paid out when that hand ends.

Riemann and abits

Any seated player can add Riemann, the published rule-based player from the solo table, to an open seat. Riemann plays with abits, not jbits.

  1. Riemann receives abits equal to the stack of the player who added it: if you hold 10 jbits at the table, Riemann gets 10 abits.
  2. Pots are paid contributor by contributor. Jbits won from another person are yours. Jbits Riemann wins from you are held for you, and Riemann’s abits grow by the same amount. When you win from Riemann, it first pays back jbits it holds for you; anything more is shown as your abit score, which cannot be bet.
  3. When Riemann leaves — someone removes it, the player who added it leaves, it runs out of abits, or the table closes — every held jbit returns to its owner and every abit vanishes.

So each player leaves with their buy-in plus their net result against the other people at the table. Playing Riemann can neither win nor lose you jbits, and Riemann can neither create nor destroy them. Proof: every movement of chips between two people changes both their totals by opposite amounts; every movement between a person and Riemann changes that person’s stack and held jbits by opposite amounts. PP290 §3 gives the argument in full.

How Riemann plays at a table

Riemann sees only its own cards, the public bets and pot, and the public draw counts. It draws by the House rule. The multi-player extensions of the heads-up v0.3 policy are design choices, marked below; none is claimed optimal. The complete rule is published here.

  1. Before the draw it averages v0.3’s 128 projected completions of its own draw against the random-hand row, since no draw counts are announced at a table. [design choice]
  2. After the draw it uses v0.2’s read against the smallest draw count among players still in. [design choice]
  3. With several opponents, its narrowed score is raised to the number of opponents, as if each had to be beaten separately. [design choice]
  4. Facing a bet, it calls when its score is at least toCall / (pot + toCall). Heads-up this is exactly v0.3’s B/(P₀+2B), and B/(P₀+6B) after a re-raise.
  5. It raises once per round at a score of 0.70 or more, or bluffs below 0.10 in the published 1-in-8 hash class, only while someone can answer. With no bet yet, it opens 2 jbits on the same rule and otherwise checks. [design choice]

A fair deal you can check

Before each hand the table service shuffles with the platform’s secure random source and publishes a SHA-256 commitment to the deck and a random salt. When the hand ends, the log shows the deck and the salt; “Check the deck” recomputes the hash in your browser. A match shows the order was fixed before anyone acted.

Who sees what

The table service holds every hand, because it deals. Each browser receives only its own cards until the hand ends. Seat tokens are stored only as hashes. Jbits have no monetary value and cannot be bought, sold or cashed out; your bank lives in your browser, so this is a research table, not a secure casino.

Status

ClaimStatusWhere
Five seats never exhaust the 51-card deckPROVED5 × 5 dealt + at most 25 replacements = 50
Each person cashes out buy-in plus net against other people; Riemann creates and destroys no jbitsPROVEDargument above and PP290 §3; replayed over 1,500 seeded table sessions
Chips are conserved to the cent; side pots match an exact fractional split within the odd centsCOMPUTEDverifier over 20,000 seeded hands · receipt; finite tests, not a formal proof
No browser receives another seat’s cards before the hand endsCOMPUTEDevery view in the seeded sessions scanned; service tests
Riemann’s table policy is optimal, or an equilibriumnot claimedpublished fixed rules with labelled design choices
Strategy returns at multi-player tablesOPENunmeasured

Limits

Tables close after two idle hours and pay out every stack; closed tables keep cash-outs for 30 days, then delete. The Area 51 recovery clock does not count jbits sitting at a table, so while you play it can refill your bank toward 8 as it would if you were idle. This is recorded for the jbit economy notes in PP290. There is no chat and no rebuy; to add jbits, leave and sit again.

These are exact results about a card model. There is no zero data and no inference about the Riemann hypothesis.

Poker 51 against Riemann · Blackjack 51 · two spots · Project 51: Reading the Record Across Rules · 10.5281/zenodo.23004789